The Nostalgia Effect
Although the game has potential for commercial success, our study identified a discrepancy in respondents’ willingness to buy and pre-order the game.
- After viewing the Hogwarts Legacy video trailers, most respondents displayed positive engagement and felt happy or inspired.
- The two trailers heavily relied on nostalgic storytelling, symbols, and events from the Harry Potter series to connect fans to the game through familiarity.
- There was criticism from some respondents regarding the lack of gameplay footage and the subpar appearance of humans compared to the detailed animals.
- Respondents praised the content development of graphics, character design, combat system, the game’s faithfulness to the Harry Potter universe, and its unique spin on the source material.
- Some study respondents expressed concerns about J.K. Rowling’s controversial opinions and her involvement in the game’s funding.
- The trailers could benefit from showcasing more domestication of creatures to differentiate the game from other franchises and tie into the Fantastic Beasts spinoff.
- Most respondents expressed interest in purchasing the game and wanted to pre-order it, indicating strong sales potential. Further, most promoters wanted to pre-order the game.
Evaluation of engagement and emotions
The Hogwarts game trailer immerses viewers in the world of wizardry and presents the process of becoming a wizard – using nostalgic symbols and events that fans of Harry Potter will recognize. The trailer's use of iconic music and familiar characters strengthens the connection to the source material and promises unique and extraordinary experiences. However, the inclusion of dragon battles and fantastic creatures (without revealing their potential for domestication) feels reminiscent of other franchises, such as Game of Thrones or Lord of the Rings, and could benefit from highlighting the aspect of taming creatures, as shown in Fantastic Beasts. Overall, the trailer offers an entertaining experience for both beginners and fans of the series.
The trailer has received positive responses from its audience right from the beginning. The appearance of locations and characters, such as the hall with candles and the ghost, is accompanied by a high level of engagement and empathy.
The owl's flight overcoming obstacles brings the audience to a peak of involvement and empathy at the end of Act II. As a result of overcoming these obstacles, the audience experiences positive emotions, leading to a strong emotional connection between the content and the viewer.
The presence of positive emotions on the packshot is a clear indication of the audience's anticipation of the game's release and their willingness to purchase it.
Evaluation of elements perception
The packshot contains a multitude of elements in a concentrated manner. The primary focus is on the game's name and the call-to-action message prompting viewers to pre-order it.
Minor elements, such as logos or the description of a deluxe edition, received minimal attention or may have gone unnoticed.
According to the market research survey, most respondents were enthusiastic about the game, with female participants more likely to express positive opinions. In addition, almost all promoters in the focus groups expressed interest in purchasing and pre-ordering the game. However, detractors accounted for 21% of respondents, with a higher proportion of females expressing negative views. Although most detractors enjoyed both trailers and the Harry Potter references, only a small percentage appreciated the character design. Thus, many detractors were uncertain about buying or pre-ordering the game, and almost half did not want to pre-order it. The Net Promotor Score, representing audience engagement, was positive at 24.
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